Our Story

Easy to pick up. Hard to put down.

Most puzzles are a way to pass the time. This one was built to teach, and it worked so well it escaped the classroom. Here's the whole story, from a single Yokohama lesson plan to newspaper pages around the world.

500 Million+
Puzzles played online
2004
Born in Yokohama, Japan
200+
Publications worldwide
1 Million+
Students every week
Featured documentaryA documentary fromThe New Yorker

Are KenKen puzzles the future of logic based games?

The New Yorker explores how a simple classroom puzzle became a global obsession.

Tetsuya Miyamoto walking between desks as his students work through puzzles in his Yokohama classroomYokohama, 2004
Chapter 01 · Yokohama, 2004

Born in a classroom.

Tetsuya Miyamoto, a mathematics instructor in Yokohama, taught by a principle he called the Art of Teaching Without Teaching. Give a curious kid something worth figuring out, and they will teach themselves.

So he drew a grid. Numbers, a few outlined cages, one correct answer. His students solved it, then asked for another. Then another.

He built the puzzle around a single idea: getting smarter should feel good. "Ken" means cleverness. He doubled it. KenKen, wisdom squared. The name stuck.

A KenKen grid presented on a television set beside the show's hostsKenKen goes on air
Chapter 02 · From classroom to newsstand

Too good to stay in one room.

Word traveled the way good puzzles do, hand to hand. The grid moved from a single classroom into books, and the books sold by the hundreds of thousands.

Editors who had watched sudoku sweep across the world's newspapers recognized the same pull here, a small daily ritual that readers would return to without being asked.

Soon it was not one puzzle page but many. KenKen earned a standing place in newspapers around the world, printed fresh every day.

Solvers bent over their grids, pencils moving, at a KenKen tournamentSolvers at work
Chapter 03 · Worldwide

A daily habit, everywhere.

Today KenKen appears in 200+ publications worldwide, from neighborhood gazettes to national dailies, in more than a dozen languages.

To keep every grid honest, the team built the Kenerator, an in-house engine that generates and checks each puzzle. It confirms three things: every cage hits its target, no row or column repeats a number, and there is exactly one valid solution.

KenKen puzzles have been played online more than 500 million times. A handful of hand-crafted originals are still reserved for the devoted. Most solvers cannot tell the difference.

Miyamoto at a whiteboard, filling in a hand-drawn KenKen grid for his classStill at the whiteboard
Chapter 04 · Every single day

Why we're still at it.

The original goal was simple, help kids teach themselves. Years later, that is still the part that matters most. The KenKen Classroom Program is free, forever, and reaches more than a million students every week.

A KenKen puzzle asks only that you think. There is no luck in it, no dice, no guessing. If you can add, subtract, multiply, and divide, you already know the math. The rest is pure logic.

Five quiet minutes, one right answer, entirely up to you. In a world that is loud and fast, that is the whole point. Today's puzzle is waiting.

Tetsuya Miyamoto teaching in front of a whiteboard KenKen grid, one student's hand raised
The inventor

Tetsuya Miyamoto

Miyamoto taught mathematics in Yokohama and built his classroom around a refusal: he would not explain. Hand a curious student something worth working out, the thinking goes, and the explaining takes care of itself. He called it the Art of Teaching Without Teaching.

He put it plainly himself. “If you give children good learning materials, they will think and learn and grow on their own.”

KenKen was one of those materials. He drew it in 2004 for a room of thirty. It now runs in newspapers around the world, and he is still teaching.

The TimesTetsuya Miyamoto creates KenKenRead it in The Times
Behind the puzzle

The KenKen Team

Miyamoto drew it. Bob and Jerry brought it out of the classroom and into the world.

Robert Fuhrer

Robert Fuhrer

Founder and President

Robert founded Nextoy in 1981, pairing original toy and game ideas with the companies that bring them to market, among them Hasbro, Mattel, Crayola and The New York Times. On a 2007 trip to Japan he came across a little-known math and logic puzzle, and started KenKen Puzzles LLC to license it worldwide.

Jerry March

Jerry March

Chief Operating and Marketing Officer

Jerry co-founded Arden Group Publications and grew it into a national publisher before Condé Nast acquired it, then went on to invest in and run businesses across many industries, including a $60 million division at MBI. Yale for history, Harvard for the MBA, and $1.4 million raised for local schools.

It began in a classroom. It still belongs in one.

No luck, no guessing, just a student and the grid. The puzzle Miyamoto drew for a room of thirty is free for any teacher who wants it, with lesson plans and the research behind it.

What every grid promises

Logic, not luck

No dice, no guessing, no lucky breaks. Every answer is reasoned into place, one deduction at a time.

Just arithmetic

Add, subtract, multiply, divide. That is all the math you need. The challenge is the thinking, not the numbers.

One right answer

Every grid has a single valid solution, verified before it ever reaches you. When it clicks, you know it is correct.

Five quiet minutes

A small, deliberate thing you do by yourself. No notifications, no timer racing you, just a grid that clicks into place.

Today's Puzzle is Waiting

You know the math. Now see what your brain can do.